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Starbound 4月20日更新日志:SB在EGX Rezzed

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    发表于 2018-4-21 16:23:51 | 显示全部楼层 |阅读模式
    Starbound at EGX Rezzed
    SB在EGX Rezzed
    (注:EGX Rezzed是某个游戏展,就这样。)

    Hello everyone,
    大家好,

    It’s been a little bit since we gave a development update – I wanted to share the current status and our plans for Starbound over the next few months.
    距离上次日志已经有段日子了-我想跟大家分享下SB当前的状况和接下来几个月的计划。

    Update 1.4
    1.4更新

    We started working on update 1.4 and the bounty hunting system late last year. We developed our planned systems and gameplay elements, and spent a long time trying to integrate these new features into the game in a way where they didn’t feel tacked on. After a lot of discussion and experimentation, we came to the conclusion that the bounty hunting, while really fun and exciting in concept, didn’t really feel like it complemented the rest of the game and felt like more of an ‘attached feature’ instead of an enhancement. For now we’ve made the decision to put it on hold – ultimately we don’t want to release an update which doesn’t meet our standards for excitement and fun.
    我们从去年年底开始了1.4以及赏金系统的工作。我们开发了我们计划中的系统和游戏元素,然后尝试了各种方法来把它整合到原游戏中而不会显得比较生硬。但在大量的讨论和试验后,我们认为赏金系统,尽管很有趣而令人激动,但并不能和游戏的其他部分良好地整合,更像一种硬加上去的额外功能。因此我们决定暂停这部分-不论如何我们不想发布一个达不到我们认为足够有趣和激动的标准的更新。

    We are still planning to release some smaller scope content updates – and some of what we’ve developed for 1.4 may be featured in those. First we’re going to focus our resources on making sure Starbound on consoles is the best it can be. Which leads into…
    我们仍然规划着发布一些小规模更新-而我们为1.4开发的内容可能会加进去。首先我们会集中精力制作主机版的SB。说到这……


    (注:这是xbox的UI展示)

    Xbox One Release
    Xbox One版本
    You may have heard news we’ve been showing off Starbound on Xbox at some events over the past few weeks. It was featured at a press event at GDC in San Francisco, and soon after in London. Just this past weekend we had our first public showing in the ID@Xbox room at EGX Rezzed in London. It was great to meet so many players and talk to them about our game!
    你可能已经听说了在过去的几周中我们在某些集会上展示了xbox上的SB。最开始在圣弗朗西斯科的GDC,接下来是伦敦。就这周我们公开在伦敦的EGX Rezzed中的ID@Xbox room展出。与许多玩家见面讨论我们的游戏真是太棒了!

    Watching players get their hands on it has been extremely valuable for us, and we’ve been working on making the final adjustments before we feel it’s ready for release.
    看到玩家玩这些让我们觉得很有价值,目前我们在为最终发布做一些最终调整。

    Porting the controls to console has been a huge task, and has required us to develop some radical UI changes. We’ll provide some specifics on those changes and a date when to expect that very soon!
    主机版的操作一直是个巨大的课题,我们不得不进行了一些激进的UI改变。我们将在临近发布日时提供这方面更多的细节!

    Till next time!
    下次见!



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