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Gravity Console-98 重力控制器-98 for SB 1.3.1

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    发表于 2017-6-22 12:18:31 | 显示全部楼层 |阅读模式
    本帖最后由 印斯茅斯:温馨 于 2017-6-26 09:22 编辑






    该mod通过修改特定区域的Dungeon ID为98,达到自行设立另一个重力区域的效果——所有Dungeon ID为98的区域共享一个重力设置,不受外界影响。原则上可以设很多个不同ID的区域,但是我懒得做……
    This mod can change the specific region's Dungeon ID to 98, to establish a region that has a different gravity (Anywhere with the Dungeon ID=98 will share this gravity), independent from other regions.
    In fact many regions with different Dungeon ID (like 1,2,3......) can be achieved by modify this mod easily.
    (为什么是98?因为重力加速度约为9.8 m/s² 2333)
    (Why 98? Because gravitational acceleration is about 9.8 m/s² lol)



    http://imgur.com/a/c3eet

    使用方法:
    Usage:
    1.选定需要改变的区域,并造好前景/背景墙。任何前景/背景墙方块的改动将会使那个位置的Dungeon ID变回65532,但放置装饰物等不会。
    1.Select the region you want to change and build the wall/background wall you like at first. Any block change will let the Dungeon ID of that point change to 65532. But obj (like decoration and furniture) won't change the Dungeon ID.



    2.在缔造者工作台(Architect's Table)中可以制造Gravity Console-98(object ID: GravityConsole98)、Dungeon ID Modify Tool-98(object ID: ID_ModifyTool98)和Region Marker-98A/B(object ID: RegionMarker98A/RegionMarker98B)
    2.Crafting Gravity Console-98 (object ID: GravityConsole98), Dungeon ID Modify Tool-98 (object ID: ID_ModifyTool98) and Region Marker-98A/B (object ID: RegionMarker98A/RegionMarker98B) in Architect's Table

    3.首先放下Region Marker-98A,然后摆放Region Marker-98B,(不能反过来!)此时A和B围成的长方形内的Dungeon ID会变为98。只要A和B在对角位置即可,不需要注意谁在谁的左边或上面。
    建议整个区域不要超过一个屏幕。(非强制)
    3.First place the Region Marker-98A, than place the Region Marker-98B (DO NOT REVERSE). Now the rectangle this two points mark will change Dungeon ID to 98. (Tips: As long as A & B are in the diagonal position, the ID will change,, no matter which one is left or up.)
    I personly recommend keep A & B in the same screen, don't let the region become too large. But you still can do it.





    4.如果你还有一些较小的地方需要设置,使用Gravity Console-98或Dungeon ID Modify Tool-98填满你选定的区域即可
    4.If you still have some small region to set, just filling in the region you select with Gravity Console-98 and Dungeon ID Modify Tool-98





    5.拆掉Gravity Console-98、Dungeon ID Modify Tool-98和Region Marker-98A/B
    5.Now you can safely retrieve the Gravity Console-98, Dungeon ID Modify Tool-98 and Region Marker-98A/B



    6(在划定区域内)放置Gravity Console-98并调整重力即可。(注意:放置Gravity Console-98的区域的Dungeon ID也会变为98!)
    6.Put a Gravity Console-98 (in the region you select) and change your Gravity!  (Attention: The Dungeon ID of the aera that Gravity Console-98 placed will also change to 98! )

    所有Dungeon ID为98的地区都将共享使用Gravity Console-98设定的重力。
    Any region with Dungeon ID=98 shall share the gravity that Gravity Console-98 set.

    若想恢复Dungeon ID为一般值,只要改动前景/背景墙方块即可。同时也可以使用Region Marker-65532A/B,使用方法和Region Marker-98A/B一致。
    If you want to reset Dungeon ID to 65532, just modified the wall or background wall, it will change Dungeon ID to 65532. You can also use Region Marker-65532A/B, just use it like Region Marker-98A/B



    其他区域的重力可以用http://starboundcn.com/forum.php?mod=viewthread&tid=1080&fromuid=11来控制



    另外,Dungeon ID设置为98的区域可以通过命令
    In addition, the region with Dungeon ID=98 can be set as protected region (can't modified, like a Dungeon ) by
    /settileprotection 98 true
    设为受保护区域,无法拆除
    当然也可通过
    And removing the protection by
    /settileprotection 98 false
    来解除保护。


    下载:
    http://pan.baidu.com/s/1qXRFxZQ
    download
    http://www.mediafire.com/file/77tn0tjfnx9i204/GravityConsole-98V1.5.1.pak


    Steam Workshop
    https://steamcommunity.com/sharedfiles/filedetails/?id=952395995


    Reddit
    https://www.reddit.com/r/starbound/comments/6isjut/gravity_console98_for_starbound_131/


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